Starting Characters


Race Relations: Elves
Elves, like most long lived races, tend to think and plan in the long term, but this does not mean everyone of the race and individual involved. The Elven race loves their traditions and ceremonies! This serves a number of functions, first it keeps a common language and culture between the Elven groups no matter how far apart they might live. There is very little if any language differences from a clan that is a close neighbor or many miles away. They idea of a war between Elf's is extremely rare!! Of course there are small conflicts that tend to linger for a very long time but do not tend to end in large fights. And oh boy, elves can carry a grudge for generations! Another benefit to this is it tends to drive the younger elves crazy to deal with all the culture and other things that the young consider BS, :) The elders know that with the years they tend to spend more time within themselves studying, meditating, etc., and become more withdrawn from world affairs. By sending out the younger ones they keep in touch with the world and events and do not completely lose contact with world events.
The stories of Elves being gifted in the arts and crafts is not true with the young ones. The elders try to teach them but the younger ones tend to rebel perhaps afraid of becoming like their elders. As they get older Elves seem drawn to study and the arts; it is very hard to find a better craftsmen than an Elf that has spent years studying and working at something they have gained a great interest in. At what time a younger one starts to become like a elder seems to be different with each Elf.

The myth that Elves are slow breeding was perhaps started by the Elf's themselves to make the other races less nervous about the Elven race. They can give birth at a very late age in life if need be to continue a blood line. But as they get older the idea of losing time and energy raising a young one seems to be great waste of effort and that is why they seldom do. If they do give birth late in life the child is mostly raised by younger elves perhaps hardly ever seeing their true parents for long lengths of time depending on how old the parents are. The Elves seem to have a high attrition rate with the young Elves that go out and explore the world,and this does not seem to bother them to outside of their culture! What they think about this is unknown.

There is a Myth that somewhere great elders live to an incredible age!! The death of an elder is a big event within the city or clan, with great pomp and ceremony that could last weeks.

Humans - Elves tend to feel sorry for these short-lived beings, but the younger ones have been known at times to bind with a human or a human group. The older they get the more the pity they feel for these poor beings. The race's short sighted actions are seen as a danger to the elves, and it is not uncommon for accidents to happen to human settlements living to close to Elven areas. But over all they tend to understand that each band of humans need to be understood as a separate group not judged as one; there are good ones and bad ones :)

Dwarfs - They frustrate the Elven race, unlike the Elders in the Elven race the older Dwarf's do not mellow with age but keep their passion like humans do. This leads to conflict with Elves and other races, and also other Dwarves as well. They admire the Dwarves skill at long term planning but do not understand when they can toss it all to the wind in a moment of passion. Very confusing for the Elders!


Elf culture

As for game play the 3 cultures of the elven race have no effects on the abilities, or stats. It does effects looks, skills etc.. The physical description applies for the majority of that culture but there has been enough cross breeding that there is a fair number that have lost some more outstanding physical features. That does not stop an elf knowing at a glance if someone has a certain blood line. It is not certain even to the elves if they are becoming more alike or if they are starting to become 3 separate races.

High elves

The High elves are easy to spot since they tend to have a smaller frame than the other 2 and have a thin almost fragile look to them. And since both sexes tend to dress the same for occasions, and with the males looking a little feminine there has been more than one occasion when a non-elf has mistaken a male high elf for a female. They have a fair complexion with hair color ranging all the rainbow since they are not shy about coloring their hair what humans would think are gaudy colors. The High elves are known for outstanding craftsmanship in all forms, in fact their own kind tend to make fun of them with their tendency to overdecorate all of their works. Even everyday items are done with a little art work on them, things from fishing boats to eating utensils. They love working with water in all its forms and you will find fountains, ponds and small bodies of water throughout all of the High elves cities. There is one thing most beings will not make fun of is the outstanding ships the High elves build. The are not only beautiful, sleek looking they are the fastest, most agile ships on the waters loaded with range weapons, High elves do not board unless the other side has surrendered!

Wood elves

Wood elf's are simple to explain, just picture the elves from the Lord of the Rings movies. They seem to be the largest group of elves and of the 3 are the more outgoing and more willing to spend time with non-elves. Odds are if you meet a colony of elves they are wood elves.

Gray Elves

The Gray elves could pass as wood elves from a distance, but when you get up close you see features that make a Gray Elf stand out from the wood elf. They tend to have odd eye colors and their skin complexion is a little off, perhaps a tint of other colors that is noticed close up or in bright light. The rumor is the Gray elf line comes from a group that bred with fairies and sprites and other such woodland creatures long ago. If you mention this to a Dwarf most of the time they will tell you a randy and explicit story about elves and satyrs. The story does not so much explain the Gray Elf as make you worry about the Dwarves! The Gray elves alongside the druids are this world's Ecodefenders, protecting nature from abuse by the other races. Part of the mystique of the Gray elves is that it is claimed that they could be the most numerous of the elven kind, but scattered around the world in small pockets living with and bonding with nature "mating with fairies folk, etc.." Watching over and defending the environment in the world.


Race Relations: Dwarves


The Dwarves tend to behave more like humans when it comes to their emotions and behavior than the Elven race, which would explain the constant "almost always" minor conflicts between Elves and Dwarves. Also between Dwarf clans, humans, and of course Orcs. Dwarves do tend to avoid major wars or long drawn out ones; it takes too much energy from their efforts to improve their cities and collect wealth. Almost Dragon-like in their need to accumulate wealth, but unlike Dragons they see wealth in terms of engineering and other such things as well. In fact if they did not spend so much of it on building works of engineering they might very well have a horde to match a Dragon's! No one can match a Dwarf's ability to find ore underground, mine it, smelt it, and then spend it.
Unlike the Elves the Dwarven race is not even close to the Elven for the need of traditions and maintaining a culture. Like Humans each Dwarven area can have changes in language and culture. These are far more based on the Clan and family, and family honor is of utmost importance in the Dwarf culture. To shame a Dwarven family honor is to take on a generation long feud! Many a young Dwarf has have been kicked out to reclaim honor stained in a misspent moment of youthful errors. To lose honor and regain it is considered a great moment in a Dwarf's life, and the party could last a week or more. The drinking stamina, and general party ability of the Dwarven race is admired by humans and held in disgust by Elves. They tend to try to find a reason to throw a city wide party, another reason they have problems on keeping wealth.
Since they tend to be more like humans there are stories of some Dwarven clans that have sided with the darker side in the world for honor or wealth. How much this is true none but the Dwarves could tell you for sure. But it is known for a fact that entire clans have been erased from history for misdeeds.

A old Human saying is, "A drunken Dwarf is a great sight to behold and a great friend to all, but with a pissed off Dwarf it is better to be some place else."

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The Hunter, Fighter, Ranger -- Dave Huseland

The Hunter is a half-elven female from the Accord. Her appearance resembles her human side far more than her elven side, though both are evident to those who look. She is rather short and stocky and usually a bit dirty, as though personal cleanliness is something she never quite learned. She has drab brown hair in a pageboy cut, and a sullen demeanor. She rarely speaks, and only answers to the name, The Hunter. She carries a large axe and bow, both old but well cared for. The rest of her equipment and attire is cheap, threadbare and dirty.

Bits and pieces of her background tell the story of growing up an orphan, unloved by her elven relatives and badly neglected. For some reason she is a fugitive from her home and cannot go back. She shows tenderness only to children, and she will say or hear nothing negative about sylvan creatures. She believes very strongly in Justice for the poor and downtrodden, (but couldn't define it, saying you know it when you see it), and cares very little as to how that Justice is meted out just so long as Justice IS achieved in the end.

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Zephyr, Cleric of Frey -- Dave Huseland

Zephyr and his twin sister Sycamore were born at noon on the summer solstice and each was born with a birthmark -- the symbols of Frey and Freya. Blessed by him from birth, Zephyr grew up taking on certain characteristics of that deity, and came to worship him as he grew. Raised working at the best inn in a Free Trader City on the Accord, he also learned the ways of the upper classes and political leaders, such as existed in that city anyway. Tall and thin with green eyes and almost white hair, Frey's influence gave him an appearance somewhat resembling an elf. Charismatic and wise, Zephyr speaks with confidence and the ability to persuade others. Upon reaching adulthood he fell in love with a half-elven woman. Racist feelings pressured him to abandon that love, and when he wouldn't, resulted in his kidnapping and being sold into slavery.

Zephyr focuses on making everyone's life more enjoyable in the little things in life. He cooks for the group and it pretty good at it. He always tries to see the positive and keeps a level head in most situations.

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Obadiah, Cleric of Ardneh -- Andrew Schilling

Obadiah grew up in the poor part of town. His mother did any type of manual work she could find to take care of the kids. His father was a yeoman but had a gambling problem. The powerful gambling guild took advantage of him and he ran up some big debt to them. Obadiah was kidnapped by the guild to try to force his father to pay. He grew up around the underworld before managing to escape with the help of an Ardneh worshipper. Due to this, he worships Ardneh and pledged his life to help poor people who are trapped by their poverty or being taken advantage of by the powerful. Having spent much of his youth in the underworld, he knows his way around corruption and criminal organizations so he can work from within - the Ardneh way.

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Loriciféra, Elven Archer(Fighter) -- Andrew Schilling

Loriciféra was adopted by Merfolk and grew up in town on the river. His mother traded with humans, so he knows more about them than his own Elvenkind. He tries to be what he thinks an Elf would be so he grew up practicing with a bow and longsword. He favors the bow and loves the woods and climbing trees. He loves his (adoptive) mother very much but would like to learn more about his Elven heritage. He's not very wise in the ways of the world and seldom considers the consequences of his actions although he tries to do the right thing and protect the weak.

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Mojo, Human Barbarian(eventually Ranger/PsyWar) -- David R

The Mojo Motto:
"Take what you can
Give nothing back
except....Pain, Blood, Death"

Mojo is tall for a male human, rangy build. Long ragged black hair, usually tied up in leather headband, rough cut short beard. Usually wont speak unless directly asked, then reply in gruff short sentences. If he thinks the question is stupid, he will glare and ignore the questioner or, if they persist, Mojo decides to move away to another place/spot. Some may notice, he constantly watches and observes, usually out of corner of his eye, especially those who are guards/police, or military goons. Those who meet his gaze are met with dark green stare, at times like a cat eyeing a mouse.

Along with his impressive size, he moves lightly on his feet and with smooth movement and impressive running speed. His equipment is worn but well kept, particularly the black two-handed great sword he carries with him, he calls it "Black Betty". Mojo uses a black oil on his sword to keep it stained dark. His clothes show repeated patches but are serviceable, though dirty. He will tell you he is from Loki's Belt and parents are dead from the war but not much else personally will be known. He will state he was captured by orcs and sold to the slavers.

The Mojo Creed:
"Be strong and kill, or be fast and not killed".

Mojo Dark Secret Exposed

Mojo tells his Story

The Mojo Mantra:
"The Body is full of Power"
"The Power moves the Body"
"The Mind controls the Body"
"The Power thus Yields to the Mind"
"My Mind, My Will"

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Ace Kane, Human Sorcerer -- David R

Ace is average build human male. He looks more traveler than sorcerer. His hair is a light brown, close cut. He wears a short dark beard. Those who can discern accents, will attribute his "common" inflection related to the region called "The Accord". He will not deny being there but says he its not his home area. Usually quiet but will engage in conversations if interested in topic or persons. Those who spend enough time will realize Ace has had advanced schooling, articulating sentences carefully and completely. He would show some skill in general medic heal actions in helping those suffering from minor injuries or illnesses.

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Kevlar, Human Paladin -- Kevin R



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Pavelow, Human Sorcerer -- Kevin R



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Suibhne (SIV-na)
Male Dwarf Light Fighter Extraordinaire -- Clayton

Pending - Waiting on an answer (since 2 April 14) from All Knowing Tom The Great and Powerful before I can complete.

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Arranz
Female Elf Wizard-- Clayton

She is an elf. Dabbles in the mystical arts, the rest is none-ya-damn business.

Pending - Waiting on an answer (since 2 April 14) from All Knowing Tom The Great and Powerful before I can complete.

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Basil
Human Male Paladin of Ardneh - Ed
Grew up as a 3rd class peasant in the Orc city of Qooh in Loki's Belt. After an elf raid his parents lost everything and followed the elven force away from the damage. The family was placed on a farm in the human section of the elf city Limel and got raised up to 2nd class citizen. The old man who ran the farm became his surrogate grandfather. He taught me my values and set me on the path to become a paladin. He has grown to hate social classes and fights to eliminate slavery.

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Hayden
Human Male Monk/Psion - Ed
Average sized black male with a shaved head. Is extremely quiet and withdrawn. He spends a lot of time meditating and going with the flow to not make waves or make himself stand out. If anyone cares to watch him for a while you will notice that he is more relaxed around dwarves than humans, although he doesn't go out of his way to speak to them either. Killed by BigBoy, former slaver on the Ghost Moon, while retrieving the Heart of the Mountain.


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Elf Fighter named Feyren - Jeff
From The Accord region like most elves. She is a typical elf in many ways. Small in stature, elegant looking, and graceful in her movements and gestures. Green eyes with brown hair tinted blue. She intently listens to all discussions she is engaged in, but seldom initiates conversation or elaborates much when she answers peoples questions. She is either near Edgtho or keenly aware of his location. She clearly engages more with Edgtho in private consult and seldom has any emotional response after any conversation. There is an attachment to his character, but it does not appear romantic or as a servant.

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Human Druid named Edgtho - Jeff
States he is from The Accord. All human features, average height and average looks. Dark brown hair and brown eyes with his hair in the back longer than the rest. Confident in himself and his abilities. Regularly engages in conversation and inserts his opinion or insight into situations he many not be qualified or invited into. Normally socially appropriate and his statements are usually sound and thoughtful. Clearly has a connection with Feyren, but is less aware of her and her actions.

His attention when not socially engaged appears to be with the world around him. He is keenly aware of the elements around him and nature itself. He can be observed analyzing plants and rocks and watches animals. He does appear to care for the well-being of people and tends to people when they are not well.

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Saffron Illyria, Half-Elf Bard -- Doug

She grew up in prosperous seaside town where her father is a cattle rancher in the leather business. After his first wife died he married up, and as the first born to his second wife, she has always been a brat, always fighting with her older sister and younger brother, always needing to be the center of attention. Her talents and interests were in music and manipulation, but they soon turned to magic!

She befriended a decrepit old human beggar, who would earn his keep by telling stories to children in the town square. He was scorned for being a blind beggar, but most of all for being a human. That's the way they roll in The Accord. Later on, she was told of his secret: he was a former adventurer with enough gold squirreled away to live the rest of his days in comfort. He taught her tales of his adventures and tunes from far away.

Years later when the old bard died, she received a tidy sum in his will, including his instruments. Over the years she realized she also inherited his wanderlust. So she left most of her money with her family and set off to make her own adventures. Although things didn't quite go as planned....

Saffron's Dark Secret

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Clopid Ogrel, Gnome Rogue, with dreams of Illusionist -- Doug

Ogrel is kind of a screwed up guy. When he was born, his mining village was raided by orcs who tossed him out with the trash. But as often happens in tales like this, he was found by a band of dwarves who took him in, for some reason. But in the Weathered Kingdoms, dwarves are outcasts themselves, and this clan had made peace with the gnomes with whom they openly treat to the point of rumors of miscegenation! So the Clopid Clan brought him up, training him in the ways of stone and tunnel. There he learned mining, the solitary beauty of finding the right cut of a gem, and the hatred of all things orc.

He was often the face the dwarves used when dealing with the big folk, sometimes in unsavory ways. He has quick hands and an underdeveloped conscience, though he is not malicious. He is hoping to learn advanced prestidigitation instead of just using his dagger, and wants something better than being living in a smelly hole in the ground.

He is Chaotic (of course) and Neutral by habit. Like the semi-vegitarian who is not opposed to a little fish or chicken now and then, he is semi-Good, in that he is not opposed to getting hands dirty when he feels like it.

And there's certainly no TERRIBLE DARK SECRET in his background. Certainly not. No way. Where did you hear that? You are way off base there, pal!

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